![]() ![]() If you Get in touch with your emotions, Sol gains +2 Friendship with Marz and Tammy this requires a minimum Empathy of 5.If you Put on a tough face, Sol gains +2 Friendship with Tangent this requires a minimum Toughness of 5.Sol ends up with the other kids and has to find a way to cope with the fear of what’s going on. If you Try to slip away, Sol gains 5 Rebellion.The wormhole sequence starts off with Sol getting some Stress, before you get Hal rounding everyone up for group safety, at which point you get two choices – obey or disobey. Choices #3 and #4: Arriving At The Wormhole Note that the two skills your friend boosts also gives you a clue as to which skills you need to focus on for their friendship route. ![]() ![]() This gives you a starting +5 Friendship with the selected character. The second choice is when you meet the other six kids on the ship and you choose which one you want to be closer to. ![]() I Was a Teenage Exocolonist Character Creation Choice #2: Your Best Friend You always get the same six choices no matter how many times you’ve played the game. Genetic enhancement is common but optional here, and Sol is no exception. But no matter what, Sol always starts with Empathy 10 and the Loyalty-Rebellion slider is set at the middle (50). The first time you play this, you won’t have as many choices to make that will alter Sol’s starting skills – four after you settle their name and pronouns. You have a lot to decide in these types of games, and the choices you make before you reach planet Sol can change the way you play the game, so we thought we’d write this down to guide your own character creation. I Was a Teenage Exocolonist Character Creation Guide You’ve got a lot of choices to make when you create your Sol. Welcome to our I Was a Teenage Exocolonist Character Creation Guide.
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